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The entire game so far consists of me going into a smallish room with random machinery working and some steam coming out of a vent, having me get to some point in the room where the trigger is, having some sound happen or the lights go out or the screen go all red, and have the monsters appear out of a "monster closet" or just randomly out of thin air, killing them, going down a small passage to another mid-size room, and repeat ad-nauseum.


That was my biggest beef with Halo. Much of the game was spent in the same passages and buildings. I would walk through the door thinking "deja vu." I think Half-Life 2 will lend itself to more exotic locales.