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Okay. This is an Empeg Mk2 unit, with only 12MB of DRAM. It is running out of physical memory during the sync.

Just to play Devil's Advocate... Um, shouldn't the player firmware, the kernel, and Emplode all just Do The Right Thing so that the player doesn't run out of memory during big file uploads? Doesn't a big file upload like this Just Work for pretty much everyone else? (Except for the aforementioned and already-known Too Many Playlists bug.)
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Tony Fabris