The only change that someone without a tuner would see, is that the Toilet Floor visual, which appears sometimes to crash, is actually disabled in alpha 10, instead of we-meant-to-disable-it-but-didn't, which it was in alpha 8.
Mmm.. the visual is still present in
visuals.bin, though, and nothing changed there other than the date/revision strings.
So I guess the "fix" must have been a special if-stmt in the player executable itself (?).
I had been hoping for a simple on/off flag or something in
visuals.bin, which would be useful with other troublesome visuals, such as the current v3a11 issues with Borgbeat.
Cheers!