Sounds like there might be two problems .. The first is that the player crashed, which I have seen some people discussing on the Empeg beta mailing list. The second problem is that JEmplode couldn't recover. That's the more curious. I wish there were a way to freeze database state so you could send me a copy of a messed up database to test against. Oh well... If it happens again, send me the exceptions that JEmplode prints out (run it with debug=true).

Mike