Well, I'm rather at a loss to explain the mk1 behaviour! I can't see how it'd be any different; when power is lost on a mk1, the player obviously can't do anything as it won't have a CPU to run on shortly. A power loss interrupt in kernel flushes the current empeg_state to flash just before the 3.3v rail goes out of regulation. I'm pretty sure nothing changed in that department 1.03->2.0 (ie, it ain't broken so it isn't going to get fixed)

What happens if you put your player in standby, then turn the ignition off? Does it stay in standby or go completely off?

Hugo