I made a change so that you can specify a delay time for updating the client. This is now the first argument, and the VNC display number is the second argument. You can leave both off. The delay time defaults to 0, which means to update as often as possible, like before. If you specify a number less than 10, it's in seconds; more than 10 is microseconds (millionths of a second). The VNC display defaults to 0, and, again, you can leave it off.

This update should reduce the bandwidth hogged by the server, but it doesn't seem to lessen the load. Can anyone give me numbers as to average loads when just the player is running? Mine seem to go a little over 1.

By the way, I'm still planning to rewrite the whole thing. Maybe tomorrow.
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Bitt Faulk