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#100472 - 20/06/2002 15:36 what about some programming features?
Draghtnod
journeyman

Registered: 03/02/2002
Posts: 71
hi there! im already programming an 2 player snake game for my empeg! and it would me nice if there were some more features to help all the other people who wanna program too!

for example an tar archive wich installs all needed files to the player to compile the proggs by the empeg itself!

and some more hijack functions for exaple getting the system time for an controlled game speed and functions to control the player directly, getting the temprature and how to get ALL possible buttoncodes accepted by the BINDBUTTONS function...

i spend the most time at looking through the hijack.c to find what im searching for.. thats really annoying..

well.. lets just do some cool things on youre empeg

draghi

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#100473 - 20/06/2002 15:44 Re: what about some programming features? [Re: Draghtnod]
genixia
Carpal Tunnel

Registered: 08/02/2002
Posts: 3411
Please feel free to make a start!!!

The hijack section of the developers FAQ needs API information in it to help people avoid having to read hijack.c. I'm sure that whoever is in charge of that section of the FAQ will gladly take submissions.
_________________________
Mk2a 60GB Blue. Serial 030102962 sig.mp3: File Format not Valid.

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#100474 - 20/06/2002 16:21 Re: what about some programming features? [Re: Draghtnod]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31565
Loc: Seattle, WA
for example an tar archive wich installs all needed files to the player to compile the proggs by the empeg itself!

Those who've done this say that it takes a painfully long time to compile anything substantial on the player itself. Compilers like RAM, and the player doesn't have much of that. I'm told you're better off setting up a real Linux PC for that.
_________________________
Tony Fabris

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#100475 - 23/06/2002 10:01 Re: what about some programming features? [Re: genixia]
drakino
carpal tunnel

Registered: 08/06/1999
Posts: 7868
I'm sure that whoever is in charge of that section of the FAQ will gladly take submissions.

If anyone feels up to the task, I'll gladly give FAQ admin access to someone to add a hijack info section to the Developer FAQ. Tony F. and Loren has done an excellent job with the FAQ, but unfortunatly the Developer FAQ seems to have admins with not enough time lately.

Rob also needs to remember that he has access as well so that he can finish up moving geek.empeg.com over

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#100476 - 23/06/2002 12:46 Re: what about some programming features? [Re: drakino]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
Hmm, didn't I finish moving the existing bits? I thought there was just some new content left to do.

Rob

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#100477 - 23/06/2002 13:56 Re: what about some programming features? [Re: rob]
drakino
carpal tunnel

Registered: 08/06/1999
Posts: 7868
Oh yeah, the Mark 2a was never on geek.empeg.com.

/me goes back to hacking the Gallery PHP code. It seems not all my patches made it into 1.30.

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#100478 - 28/06/2002 10:30 Re: what about some programming features? [Re: Draghtnod]
mlord
carpal tunnel

Registered: 29/08/2000
Posts: 14478
Loc: Canada
System time and temperature and zillions of other (ignored) goodies are already available under just about ANY Linux system, including the player, in the /proc/ filesystem.

Poke around and see what's there. The "stat" and "interrupts" files can be used for all sorts of nice gaming purposes.

Cheers

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