Although I am not attempting to contradict Drakino here, I wanted to clarify why I say this is normal behavior:
In previous versions of Emplode, if the player rebooted or something else went wrong (such as an emplode crash or a synch error), you could really mess up your database if you synched again without restarting the player and emplode. I remember doing it a couple of times back in the old days.
The new emplode just makes sure you don't try to synch again from the same connection session when there's been an error or a reboot. This is a good thing.
You should (in theory) be able to get away with closing all open windows in emplode, not necessarily restarting emplode.
___________
Tony Fabris