I saw this comment from mlord in another thread and now I'm curious...

Taking a look at the system LoadAvg values from the "Hijack Vitals" screen can be very instructive, especially when music is playing and visuals are active.. the system is often around or above 100% load, contrary to early claims of light loading from the makers.

This is very intriguing to me. I believe early quotes were that (something like) 30% of the CPU was used for decoding, visuals, etc. leaving "plenty of headroom" for user apps and the like. Has this changed? Have new visuals, re-vamped decoding engines, etc. increased the amount of CPU the player app is using? I'd like some input from the Empeg guys mainly, but if anyone's done any side-by-side comparison, that'd be neat to see. I have a 2nd Empeg that I might give a couple of test runs with 1.03, but I wanted to see if anyone has any existing information first.
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- Tony C
my empeg stuff