My real problem with first-person-shooter gaming on a laptop isn't so much the graphics cards as it is the pixel persistence latency on LCD displays.

I mean, I can play QuakeWorld using software rendering just fine on any recent laptop. And for the LAN parties my friends and I put together, QuakeWorld is still the most popular. And for the big LAN parties, Half-life running Counterstrike will run fine on most laptops, too. So if I could bring a laptop to my LAN parties, it would really increase the portability and I would go to a lot more LAN parties. I'd buy a laptop if that were the case.

But I haven't bought a laptop. Because the screens still suck for first-person shooters. When I spin 180 degrees and shoot at someone, I need the pixels to crisply display each and every frame, not show me ghosts of the last twenty frames. By the time I can actually see what I'm looking at, I've overshot my mark by a dozen frames or so, and I miss, or I fall into the lava. Nope, can't have that.
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Tony Fabris