This may not be related to the original thread subject, but I'm still getting sync errors in stage 5, error 0xfffffff3 with the latest emplode you posted the link to. Though, I've been doing something else in the background also - sometimes running MS Visual C++ will make that happen. But back at home I used to get the same sync error even when I left it to sync while I went to sleep. (With no background programs running)

Can you tell what this specific sync error means?


It means that the player has run out of memory (RAM, not disk) which is odd. Try this update and see if it helps:
http://www2.empeg.com/upgrades/test/interim/private/developer-beta9c+.upgrade



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Mike Crowe
I may not be speaking on behalf of empeg above :-)
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Mike Crowe