Quote:
This time once Hijack was removed the player returned to normal.

That would be consistent with Mark's hypothesis. Rememeber that "removing" hijack actually isn't removing anything, it's replacing the kernel with a stock kernel.

If I'm understanding the thread properly, Mark's hypothesis is that an overly large animation file (hence my question about number of frames) will overwrite kernel code because the two things are intermingled in the flash RAM. So if you remove the offending animation, the kernel code is still hosed. Replacing the hosed kernel code would fix it.

Of course, the above makes a lot of assumptions.

EDIT: No, I was reading Mark's hypothesis wrong. Never mind.
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Tony Fabris