Quote:
swordfighting
On an early incarnation of "let's avoid studying for finals" week in college, I found a new game called Die by the Sword. Its innovation was accurately modeling human movment.
It demonstrated human movement by letting your mouse be the fighter's sword arm. You could swing the sword anywhere a human could by moving the mouse, with mouse speed indicating sword power. It was some neat technology, but I always ended up flailing my mouse wildly as the onscreen hero's sword would move in convoluted directions.
The freedom granted by the control reminded me of my first (and only) play at Virtual Reality many years earlier. Sure, step inside the ring thing and the virtual gun moves wherever you point your arm. But by the end of my expensive 5 minutes, lag and slow tracking speed had frustrated me into being Pterodactyl food.
It's great that Nintendo is taking a risk on innovation, but overcoming the awkwardness of a "motion in space" controler will be hard. (wow, writing this post took me back through 12 years of my videogaming history. how refreshing.)
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FireFox31
110gig MKIIa (30+80), Eutronix lights, 32 meg stacked RAM, Filener orange gel lens,
Greenlights Lit Buttons green set