#112590 - 23/08/2002 07:02
2.0b13: Tuner search button bug is still alive
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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I just wanted to mention that the bug I originally found in 2.0b11, and posted here is still active in 2.0b13. Easy to reproduce, just press the "search" button in tuner mode twice. On my empeg, once I do this, visuals slow down and I can't play MP3's, among other quirky behavior.
Any notes on this bug in the internal bug database?
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#112591 - 23/08/2002 09:30
Re: 2.0b13: Tuner search button bug is still alive
[Re: tonyc]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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It's still in the bug database as number 1817 and has not been touched yet.
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#112593 - 23/08/2002 10:23
Re: 2.0b13: Tuner search button bug is still alive
[Re: tfabris]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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#112594 - 23/08/2002 14:33
Re: 2.0b13: Tuner search button bug is still alive
[Re: tonyc]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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Hey, don't horray for me. All I did was nudge one of the elves. If they're busy making toys for all the other good boys and girls, it doesn't really make a difference, does it?
Besides, I may have nudged the wrong elf anyway. I'm told the tuner elf is on holiday.
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#112595 - 23/08/2002 16:08
Re: 2.0b13: Tuner search button bug is still alive
[Re: tfabris]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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Yeah well a nudge is a nudge, I'll take what I can get. I know this isn't the biggest bug in the world but it gets me from time to time.
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#112596 - 24/08/2002 08:19
Re: 2.0b13: Tuner search button bug is still alive
[Re: tfabris]
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carpal tunnel
Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
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Toby can probably fix it up, but he is indeed on holiday. He implemented correct RDS AF and TA support recently, which we can release when we iron out a few bugs.
Rob
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#112598 - 24/08/2002 11:42
Re: 2.0b13: Tuner search button bug is still aliv
[Re: Daria]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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Is that confirmed to be a software bug?
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#112599 - 24/08/2002 12:12
Re: 2.0b13: Tuner search button bug is still aliv
[Re: tfabris]
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carpal tunnel
Registered: 24/01/2002
Posts: 3937
Loc: Providence, RI
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Tell me how to confirm it. I have 2 units. Both exhibit the behavior. The player software resets but the player does not reboot, in both cases. This sort of limits what I can do.
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#112600 - 25/08/2002 13:15
clock still killing player software
[Re: Daria]
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carpal tunnel
Registered: 24/01/2002
Posts: 3937
Loc: Providence, RI
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Since no one commented on what "confirmation" means, well, I can't very well do that. I did however have some fun with strace. Started the player and enabled "clock". This is with HiJack but I tried it last night with a stock 2.0b13 as well.
Anyhow, strace offers:
rt_sigprocmask(SIG_SETMASK, NULL, [RTMIN], 8) = 0
rt_sigsuspend([]player(142): memory violation at pc=0x0207b538, lr=0x02073a94 ()
pc : [<0207b538>] lr : [<02073a94>]
sp : bdfffc08 ip : bdfffc18 fp : bdfffc14
r10: 00000020 r9 : 00000000 r8 : 0214fdb0
r7 : 021b9aa8 r6 : 00000000 r5 : 02169108 r4 : bdfffc64
r3 : 021d10f8 r2 : 00000000 r1 : 021d0f48 r0 : bdfffc64
Flags: nzCv IRQs on FIQs on Mode USER_32 Segment user
Control: C0E5117D Table: C0E5117D DAC: 00000015
Function entered at [<0207b520>] from [<02073a94>]
Function entered at [<02073a48>] from [<0201a678>]
r4 = 02118BC4
Function entered at [<0201a1d8>] from [<02067804>]
r10 = 0214FC04 r9 = BDFFFD0C r8 = BDFFFD20 r7 = 0214FDB0
r6 = 02167BA4 r5 = 00000001 r4 = 02167B00
Function entered at [<02067774>] from [<020647c8>]
r7 = BDFFFD1C r6 = 0214FB28 r5 = 0214FDB0 r4 = 0214FB28
Function entered at [<0206476c>] from [<02064f50>]
r5 = 0214FC04 r4 = 0214FB28
Function entered at [<02064f24>] from [<0206526c>]
r4 = 00000000
Function entered at [<02065030>] from [<02064f88>]
r10 = 020AAF94 r9 = 0214FB28 r8 = 0000340E r7 = 00000080
r6 = 0000000E r5 = 0214FB28 r4 = BDFFFD64
Function entered at [<02064f78>] from [<020ab04c>]
Function entered at [<020aaf94>] from [<020b18b0>]
r5 = 0214FB40 r4 = BDFFFE40
Function entered at [<020b17e8>] from [<020e6c4c>]
r4 = 00000000
Function entered at [<020e53c0>] from [<020b162c>]
r8 = 021530D4 r7 = 021530C0 r6 = 020AAF94 r5 = 00000007
r4 = 00000000
Function entered at [<020b157c>] from [<020e6c4c>]
r5 = 00000000 r4 = 00000000
Function entered at [<021c9f14>] from [<00000003>]
<unfinished ...>
--- SIGSEGV (Segmentation fault) ---
+++ killed by SIGSEGV +++
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#112601 - 25/08/2002 13:23
Re: 2.0b13: Tuner search button bug is still aliv
[Re: Daria]
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carpal tunnel
Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
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I'm sure you've said elsewhere, but refresh our memories. Exactly how do you reproduce this?
(Regardless, a segmentation fault is pretty damning.)
_________________________
Bitt Faulk
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#112602 - 25/08/2002 13:32
Re: clock still killing player software
[Re: Daria]
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carpal tunnel
Registered: 24/01/2002
Posts: 3937
Loc: Providence, RI
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Actually I guess this is a good time to delve into kernel source and see if I can figure out what's going on.
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#112603 - 25/08/2002 14:13
Re: clock still killing player software
[Re: Daria]
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carpal tunnel
Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
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Guessing, purely based on function pcs, it looks like it has absolutely nothing to do with the kernel. But I could be wrong.
_________________________
Bitt Faulk
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#112604 - 25/08/2002 17:50
Re: 2.0b13: Tuner search button bug is still aliv
[Re: wfaulk]
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carpal tunnel
Registered: 24/01/2002
Posts: 3937
Loc: Providence, RI
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Use the "1" button on the remote to set the time field to "(clock)". Wait for the player software to die.
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#112605 - 25/08/2002 17:52
Re: clock still killing player software
[Re: wfaulk]
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carpal tunnel
Registered: 24/01/2002
Posts: 3937
Loc: Providence, RI
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Guessing, purely based on function pcs, it looks like it has absolutely nothing to do with the kernel. But I could be wrong.
Well, I didn't think it had anything to do with the kernel, particularly, but i do want to figure out what was going on. If I can do something evil to work around the problem in the kernel, I'm not averse to that.
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#112606 - 27/08/2002 03:14
Re: clock still killing player software
[Re: Daria]
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carpal tunnel
Registered: 13/07/2000
Posts: 4180
Loc: Cambridge, England
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Well, I didn't think it had anything to do with the kernel, particularly, but i do want to figure out what was going on.
According to that backtrace it's falling over in std::string::terminate(). There's nothing you could do in the kernel to fix that. I'll look into it.
Peter
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