Actually, you've hit the nail on the head. Our entire visual development strategy revolves around laboratory mice.
Essentially what happens is this:
1. We get a
really big experimental maze with a glass top. This is fitted with speakers.
2. We put a couple of hundred lab mice in it.
3. We then play music really loud and film the movement of the mice.
4. We try to model their behaviour in software.
The different visuals come from the differing levels of stimulants (coffee, sugar, etc.) and depressants (U.S. Election/U.K. Flooding coverage) the mice are given before the experiment.
It costs quite a lot, but we spare no expense to bring you the best visuals possible.
ObDisclaimer: No animals were harmed during the making of this software.
...
Roger - not necessarily speaking for empeg