I did recompile Frank's code with no problems. (Once I realised I had the old broken code first anyhow...
.
I don't believe any other part of the voladj patch needed to be changed for the one adjustment I made to the ioctl number. But for some reason when I applied all the code to where it needed to go and compiled the kernel, the code was just not working. I didn't save all the kernel compilation output, so I don't know if I simply missed a non-critical error that would point me to what is wrong.
For now, it's probably just best to wait for the final version of 1.03.
(I guess thats one benefit to not being an alpha tester. No constant need to apply all the patches you use on a regular basis to new kernel code. I still need to go in and move all my custom stuff off the player partition though, so I can one day apply a new upgrade file. I would have imagined I would have learned this back from the beta days on the MK1.)