That's enough. Nothing from any of those shows evidence of severe memory consumption, so that theory is toast. smile

Something else must be wrong somewhere.

player: permission fault on section, address=0xffffffd8, code 2

0xffffffd8 is -40, which is a peculiar address to be faulting on. Usually accesses after a "failed allocation" result in a positive offset from NULL (0), rather a negative offset. I wonder what's happening there.

Cheers