Quote:
I'm sure it's a fairly big deal to get familiar enough with the player software to become productive quickly.

A big deal, yes, but not an insurmountable one. One that would, frankly, be a lot of fun.

Besides, who said quickly? The alternative is the current speed of empeg development, which has been squeezed down to near zero over the years. Were the empeg development community able to get their hands on the source code, I'd estimate a few months of a learning curve before things could really start churning out at a nice rate. Efficiently organized, that could probably be made even less, but these types of projects are rarely efficiently organized, so we'd all probably be duplicating each others' work for awhile.
_________________________
- Tony C
my empeg stuff