No, I was talking about the levels with the spots that create or delete a wall. It seemed like it was getting to the point where the puzzles weren't any harder, but they only gave you a few pixels to eke the gem through, and if you touched the wall, it would twist the gem and push it into the activation spot. So it got to be, for me, move a pixel, arrow to rotate the cube, move a pixel, arrow to rotate the cube, move a pixel, arrow to rotate the cube, flash hangs up and it rotates it 45°, making me have to start over.
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Bitt Faulk