Okay, the BreakOut game shows a methodology for us users to take control of the Empeg UI while the player continues to run in the background. This is done by intercepting buttons and display updates within the kernel itself (nothing really wrong with that, other than non-pageable memory for the code/data).

The kernel currently has no fonts or other stuff for outputing text, building menus, etc.. but with a little effort we could overcome that, and implement some user-added menus for controlling neat stuff on our players.

For example, the various detailed parameters for the VolAdjust hack could be placed on slider controls on a menu screen, similar to the equalizer stuff.

So the questions are:
What else would we want to put on such menus?
What would be a nice menu structure to use once we've hijacked the UI as per the BreakOut example?