volboost246.patch

Build in progress..

The pops are confusing. Now the volume boost is applied whilst the mixer is muted, so I would have expected any transient to disappear.

The only thing that I did wonder about is the eq and tone controls. The player applies an eq after the input changes, but AFAIK, it was the same eq as was previously set, so there shouldn't be any tone-related effects from this.

But maybe I should try reducing the tone controls to 0dB just before the input gets changed. They'll get reinitialised immediately after the change anyway.
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