if you want your process to get time more equally with the player, you also must use real time scheduling.

Aaaah yes I do remember that thread now that you mention it. I will also give that a shot. Though I'm wondering what the implications might be in terms of stealing too much CPU away from the player. It looks like I might find some time to test this stuff out this weekend.

Thanks for the tip.
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- Tony C
my empeg stuff