>When the player boots in AC mode, it goes instantly
>to the assigned visual, but in DC mode, it flashes
>through a few screens really quickly before switching to the visual.

Correct. Basically, Hijack forces "Info-Track" mode, and then waits for the horiztonal line to appear from "Info-Track", which lets it know that the player is now up and running. Note that "Info-Track" is the ONLY Info mode that can be easily "recognized" in such fashion. Then, Hijack injects the required number of "INFO" button press/releases to restore the original mode.

Concept stolen from a much older patch, forwarded to me by somebody else in this group. Good idea, and simple to implement.

Cheers

-ml