I played most of them, but mostly only because they were there. Now that you mention it, there was a lot of ``find the invisible object'' stuff, which seems to me to be part of what you don't like about the games past the command line parser stage -- that sort of random wandering about.

Zork Zero was certainly on the declining end of Infocom, but it was far from horrid. KQ was, IMO, neat to see, but not much to play. Even at the time, when I was eleven, I recognized that I was amazed by the graphics, but bored by the gameplay.

So, since you've cleared up my timeline some, I would much rather have been (and be) playing any of the Infocom games than any Robta. Williams game. Again, I quite enjoyed most of the SQ and LSL games. It wasn't until much after the fact that I realized what tied all those dull games together, honestly. Otherwise, I'd have stopped getting hers, but Sierra, who also produced games I did like, always really pushed hers. I wonder why?
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Bitt Faulk