I'd agree if I thought I'd ever seen it done well, and I don't think I have. That's not to say that there aren't a good number of graphical adventure games that are entertaining, but I think that the Infocom games are more ... immersive. I understand what you're saying about them telling you ``there's a pitchfork here'' -- I was more impressed with the ones that hid their objects better -- but it always annoyed me that the graphical ones required you to click on everything to find what it was. And then, later on, that was often all you had to do; once you had the pitchfork, the game would do whatever was necessary with it. In Zork and the early SQ games, for example, you had to figure out what to do with the pitchfork once you had it.

I'm not saying that the graphical element added by KQ wasn't highly influential. What I am saying is that that influence may not have been positive, and that Roberta games in particular were neither well plotted nor well written.
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Bitt Faulk