In Zork and the early SQ games, for example, you had to figure out what to do with the pitchfork once you had it.
I believe this was the origional point, though. That the early Quest games (RW and others) didn't have the "click" interface. Once it was added the games lost their thrill.
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-Jeff
Rome did not create a great empire by having meetings; they did it by killing all those who opposed them.