Is the issue that the sound doesn't mute, or that the player doesn't pause?

I *think* 2.0 mutes output automatically when the mute line is thrown and the mute icon appears, though I can't exactly tell without tearing things apart: the Parrot CK3000 has the speaker outs run through it, so it both mutes the headunit/empeg and also shunts the speaker outs itself while the call is in progess.

I *know* the player doesn't auto-pause, however, which seems to be an oversight.

I've tried some ir mapping of the mute using exmute_on and exmute_off, but still get some odd problems where it sends some extra key commands under some circumstances. Also, unfortunately, car shutdown seems to trigger a muting event...which starts up my player as well since I use the top button press to toggle pause/play. Grn.

What I'd *really* like to do is have the someday-released v3 player have a pause-during-mute option, instead of hoping the the play/pause toggle button-press works via hijack/extmute.

If that's not possible, can the player expose it's play/pause status to the outside world (or add explicit play/pause keypresses to the player) so hijack can take up the slack?

And while I'm wishing, I'm still waiting for that pony...

-brendan