Originally Posted By: wfaulk
The hardware developers would be smart to provide a library for programmers to use that includes alternative input methods.


I'm surprised they don't have more information available up on their site. It's pretty sparse to say the least. It great that the guy has gotten this far in his home-spun effort, but a lot more attention should have been put into the web site. And once he got close to actual manufacturing, he really should have gone and put up a request on Kickstarter to be able to buy more than the initial manufacturer's minimum production run (usually 3000 to 5000 units from the Chinese OEMs I've talked to).

At a minimum it has to support HID if it works like a keyboard in some certain mode. HID would also be the mode to use for a game controller, so the documentation shouldn't need to be very complex. I don't think a dedicated library supplied by the hardware guy would necessarily be needed either.

The Zeemote, another BlueTooth gaming device, has been available for quite a while and so far I don't think there's anything on the iPhone that works with it. This is gong to be an uphill battle - and the iControlPad guy really needs to reach out directly to indy game devs first.
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Bruno
Twisted Melon : Fine Mac OS Software