He already has a font (format?), 16x16, although it probably would need to be anti-aliased WRT the empeg greyscales.

Hopefully with anti-aliasing the font could be reduced in size slightly and still be legible. The screen is only 128x32, after all, which is only two lines of text in a 16x16 font. Getting it down to 10x10 would be a big UI improvement. But yes, there's still the issue of integrating it into the player. CJKV support is hard, and with no native speakers on the team it's frankly not something we even thought about attempting on the car player. (How would the search screens work, for instance?)

Peter