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#35930 - 07/08/2001 11:57 player binary exit values
smu
old hand

Registered: 30/07/2000
Posts: 879
Loc: Germany (Ruhrgebiet)
hi.

While still thinking deeply about the file layout for third party extensions I intend to put together for a proposal, I was working on my init script (that is going to be turned into a init executable) and was wondering which exit codes the player returns under which circumstances.
What I know is that an exit code of 42 seems to indicate an exit caused by a sync with a need to restart the player immediately. Are there any other exit codes? If so, what do they mean? Am I right with my interpretation of exit code 42? Did I miss something init should be doing if recieving a 42 exit code?

cu,
sven

proud MkII owner (12GB blue/green/smoked, #080000113)
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proud owner of MkII 40GB & MkIIa 60GB both lit by God and HiJacked by Lord

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#35931 - 10/08/2001 00:37 Re: player binary exit values [Re: smu]
smu
old hand

Registered: 30/07/2000
Posts: 879
Loc: Germany (Ruhrgebiet)
Sheesh, is there really no one out there who could enlighten me about the exit return values of the player?

cu,
sven

proud MkII owner (12GB blue/green/smoked, #080000113)
_________________________
proud owner of MkII 40GB & MkIIa 60GB both lit by God and HiJacked by Lord

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#35932 - 10/08/2001 00:40 Re: player binary exit values [Re: smu]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
I seem to recall that there were some clues in the Emptool sources, but that's all I know. And I'm not even sure about that. Sorry.

___________
Tony Fabris
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Tony Fabris

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