hi.
While still thinking deeply about the file layout for third party extensions I intend to put together for a proposal, I was working on my init script (that is going to be turned into a init executable) and was wondering which exit codes the player returns under which circumstances.
What I know is that an exit code of 42 seems to indicate an exit caused by a sync with a need to restart the player immediately. Are there any other exit codes? If so, what do they mean? Am I right with my interpretation of exit code 42? Did I miss something init should be doing if recieving a 42 exit code?
cu,
sven
proud MkII owner (12GB blue/green/smoked, #080000113)
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proud owner of MkII 40GB & MkIIa 60GB both lit by God and HiJacked by Lord