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You'll notice that throughout the game, not once is there ever a shot that's not from 38's point of view.

Oh, I'm all for that. Half-life 2 was exactly the same way, I think it's great.

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Tim (producer) stuck to his guns. He wanted it to be engrossing so that you'd be aware you were IN the helmet all the time.

There's a not-so-fine line between "aware you're in the helmet" and "getting a headache because you can't see anything". To use the same example, half-life 2 makes it clear when you get into the suit, you stay in it the rest of the game, and there's the hud and the suit beeping and the voice warnings and such. But it never gets in the way of your view of the game.

I understand wanting to stick to a design decision. But there's nothing FUN about having your view blocked by a gigantic HUD...

But I don't need to whine to YOU about that. I'm just thinking out loud.
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Tony Fabris