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I just looked at the EQ code, and can't find a trace of the limits that I added based on some research by someone on this BBS into which low-frequency settings make the EQ go wrong. It's in there somewhere, I'm sure

That was me, and the reason you can't find it is because that's one of the things that went into place after the codebase tree split. It's in the 2.0 tree and not the 3.0 tree.

Please don't put the limits back into the 3.0 tree. I did the research hoping to find out why I was getting strange distortions and I thought it might be an easy bugfix. I didn't want to be artificially limited in the EQ ranges.
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Tony Fabris