Hi.

Yes, I noticed, but I didn't see any sources for that (the patched GD sources I mean). I would really like to see them, and probably use them as a starting point for a more optimized API ( I remember you had problems with the speed of GD).
Your problems with it were mainly caused by writing/drawing to one buffer (GD format), then converting to an empeg raw buffer and finally merging (overlaying) it with (/to) the player's display. If I could get GD to use the empeg's raw buffer format internally, it should get a bit faster (both by elliminating the conversion step and because drawing to the empeg raw buffer should be easier/faster than writing to a multi-color GD buffer).

cu,
sven
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proud owner of MkII 40GB & MkIIa 60GB both lit by God and HiJacked by Lord