I assumed it was the live streaming part that was the issue. If you're just compiling, it doesn't matter how fast the computer does it because it will eventually process everything. But if it's trying to deal with many live streams, it can't get behind on them.

I suppose the application should be smart enough to prioritize the actual capture of the streaming, and push down the transcoding tasks if CPU usage gets too intense, since that isn't time sensitive.
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Matt