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You mean D&M, not SB? Plenty of work after the SB takeover as that was when the mk2a came out...

Oops, you're right about the 2a, of course; I'd forgotten about that. But the car-player had already become a skunkworks project a long time before the D&M takeover. The v2final firmware wasn't, in any real sense, done on company time.


ISTR 1.03 was the one that had mk2a support in it (ie a few kernel mods and 16MB support in the player), and the one that the SB-branded manuals documented.

v2 wasn't really done on company time though, as you say, and though most of v3's meat came from the work on the Karma, none of the carplayer targetting was on company time.

The biggest issue with v3 for me is the memory usage - I wish we'd left the pads for the 2nd and 3rd ram banks on the board when deciding what was going on the mk2a... all that strife from stacking ram chips could have been avoided. Sigh. So speaks a mk2 owner

You can never have enough memory. Never.

Hugo