Originally Posted By: mlord
And we should probably arrange for the swap to *always* be enabled whenever the player boots up, which will require another init change to force a mkswap on it each time around.

I'm not so sure that's a good idea, at least for in-car use; I bet Linux starts using its swap, if available, at much lower memory pressures than are generated during normal car-player use. So the disk would keep getting spun up. Plus, I have a feeling the player issues a swapoff() during startup anyway, in case a previous synchronise died and left it enabled.

Peter